Your Questions, Answered

  • We work on a project-based model or a day-rate retainer, depending on the scope. Because every character rig, fluid simulation, and 3D asset is unique, we don't have a standard "menu" price. However, we are a boutique studio, which means our overheads are lower than large agencies. You are paying for senior talent and screen time, not fancy offices or account managers.

  • It means no telephone game. When you work with Magos you communicate directly with the Creative Director and Lead Artists working on your shots. We strip away the layers of middle management found in traditional agencies. This ensures faster feedback loops, clearer creative direction, and that more of your budget goes onto the screen.

  • We operate a flexible, industry standard pipeline designed to plug into any agency workflow.

    • 3D/Animation: Maya, Blender, Houdini (for FX/Sims), Unreal Engine

    • Rendering: Arnold, Redshift, Cycles.

    • Compositing: Nuke, After Effects, Davinci Resolve. We handle full asset delivery, including working source files if required by the contract.

  • Magos Digital is a remote-first studio with hubs in Thessaloniki, Greece (EET) and London, UK (GMT). We work across European and US time zones seamlessly. For collaboration, we use Notion for project tracking, Frame.io for frame-accurate reviews, and Whatsapp for daily communication. You will always know exactly where your project stands.

  • Our standard contracts include two rounds of revisions at each stage of production (Animatic, Playblast, Final Render). We believe in a structured approval process to keep projects on time and on budget. Any additional revisions outside of the agreed scope are simply billed at our standard hourly rate.

  • Low friction. High transparency. With Magos, you work in the open.

    • No Telephone Game: You speak directly to the Directors and Artists, not account managers.

    • The Vibe: We take the work extremely seriously, but we don’t take ourselves too seriously. We are here to solve problems, not create drama.